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OpenGL Distilled
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors:
Paul Martz
BUY ON AMAZON
OpenGL Distilled
Table of Contents
Copyright
Foreword
Preface
About the Book
Intended Audience
Format of the Book
Conventions
OpenGL Distilled Web Site
Acknowledgments
About the Author
Chapter 1. An Introduction to OpenGL
Section 1.1. What Is OpenGL?
Section 1.2. GLUT
Section 1.3. GLU
Section 1.4. Development Environment
Section 1.5. A Simple Example
Section 1.6. History of OpenGL
Section 1.7. More Information
Section 1.8. References
Chapter 2. Drawing Primitives
Section 2.1. OpenGL Primitives
Section 2.2. Specifying Vertex Data
Section 2.3. Drawing Details
Section 2.4. Performance Issues
Section 2.5. More Information
Section 2.6. References
Chapter 3. Transformation and Viewing
Section 3.1. Coordinate Systems and Matrices
Section 3.2. The Transformation Pipeline
Section 3.3. Setting the Model-View Matrix
Section 3.4. Perspective and Parallel Projections
Section 3.5. The Viewport
Section 3.6. Selection
Section 3.7. More Information
Section 3.8. References
Chapter 4. Lighting
Section 4.1. Overview
Section 4.2. Normals
Section 4.3. Light Parameters
Section 4.4. Material Parameters
Section 4.5. Positional and Directional Lights
Section 4.6. Debugging Lights
Section 4.7. More Information
Section 4.8. References
Chapter 5. Pixel Rectangles
Section 5.1. Drawing Pixels
Section 5.2. Reading Pixels
Section 5.3. Copying Pixels
Section 5.4. Performance Issues
Section 5.5. Debugging
Section 5.6. More Information
Section 5.7. References
Chapter 6. Texture Mapping
Section 6.1. Using Texture Maps
Section 6.2. Lighting and Shadows with Texture
Section 6.3. Debugging
Section 6.4. More Information
Section 6.5. References
Chapter 7. Extensions and Versions
Section 7.1. Extensions
Section 7.2. Versions
Section 7.3. Extension- and Version-Safe Code
Section 7.4. More Information
Chapter 8. Platform-Specific Interfaces
Section 8.1. Concepts
Section 8.2. Apple Mac OS X
Section 8.3. Linux
Section 8.4. Microsoft Windows
Section 8.5. More Information
Section 8.6. References
Appendix A. Other Features
Section A.1. Multisample
Section A.2. Occlusion Queries
Section A.3. Fog
Section A.4. Clip Planes
Section A.5. Stencil
Section A.6. The Accumulation Buffer
Section A.7. Shading Language
Section A.8. References
Appendix B. Best Practices
Section B.1. State
Section B.2. Errors
Section B.3. Precision
Section B.4. Objects
Appendix C. Performance
Section C.1. Measure Performance
Section C.2. Avoid Software Rendering
Section C.3. Reduce Pipeline Bottlenecks
Section C.4. Cull Unseen Geometry
Section C.5. State Changes and Queries
Appendix D. Troubleshooting and Debugging
Section D.1. Debugging Tools
Section D.2. OpenGL Errors
Section D.3. Debugging a Blank Window
Bibliography
Color Plates
Index
A
B
C
D
E
F
G
H
I
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors:
Paul Martz
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Process Group ID
Key Terms and Concepts
Signal and Signal Management Calls
Transforming a Local Function Call into a Remote Procedure
Basic Thread Management
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 3.3 Use WinSCP as a Graphical Replacement for FTP and RCP
Step 3.4 Use PuTTYs Tools to Transfer Files from the Windows Command Line
Step 5.1 General Troubleshooting
Conclusion
Appendix - Sample sshd_config File
C++ How to Program (5th Edition)
Introduction
Wrap-Up
Writing Data Randomly to a Random-Access File
Sequence Containers
F.4. The #define Preprocessor Directive: Macros
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Descriptive Statistics and Data Displays
Reducing Lead Time and Non-Value-Add Cost
Complexity Value Stream Mapping and Complexity Analysis
Selecting and Testing Solutions
.NET System Management Services
Using the System.Management Namespace
Querying WMI
Handling WMI Events
Instrumenting .NET Applications with WMI
WMI Providers
.NET-A Complete Development Cycle
Introducing Software Engineering Practices
Prototyping
The Project Vision and Business Case
Conclusion
Wrap-Up
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