| 1. OpenGL Distilled |
| 2. Table of Contents |
| 3. Copyright | Copyright Dedication |
| 4. Foreword | Foreword |
| 5. Preface | Preface |
| 6. About the Book | About the Book |
| 7. Intended Audience | Intended Audience |
| 8. Format of the Book | Format of the Book |
| 9. Conventions |
| 10. OpenGL Distilled Web Site | OpenGL Distilled Web Site |
| 11. Acknowledgments | Acknowledgments |
| 12. About the Author | About the Author |
| 13. Chapter 1. An Introduction to OpenGL | Chapter 1. An Introduction to OpenGL |
| 14. Section 1.1. What Is OpenGL? |
| 15. Section 1.2. GLUT | 1.2. GLUT |
| 16. Section 1.3. GLU | 1.3. GLU |
| 17. Section 1.4. Development Environment | 1.4. Development Environment |
| 18. Section 1.5. A Simple Example | 1.5. A Simple Example |
| 19. Section 1.6. History of OpenGL | 1.6. History of OpenGL |
| 20. Section 1.7. More Information | 1.7. More Information |
| 21. Section 1.8. References | 1.8. References |
| 22. Chapter 2. Drawing Primitives | Chapter 2. Drawing Primitives |
| 23. Section 2.1. OpenGL Primitives | 2.1. OpenGL Primitives |
| 24. Section 2.2. Specifying Vertex Data | opengl c++ cylinder code vertex arrays |
| 25. Section 2.3. Drawing Details |
| 26. Section 2.4. Performance Issues |
| 27. Section 2.5. More Information | 2.5. More Information |
| 28. Section 2.6. References | 2.6. References |
| 29. Chapter 3. Transformation and Viewing | transform fixed coordinate system opengl |
| 30. Section 3.1. Coordinate Systems and Matrices |
| 31. Section 3.2. The Transformation Pipeline | Object Selection and Picking in OpenGL 3.3 how to clip coordinates to get a defined Z value |
| 32. Section 3.3. Setting the Model-View Matrix |
| 33. Section 3.4. Perspective and Parallel Projections |
| 34. Section 3.5. The Viewport |
| 35. Section 3.6. Selection |
| 36. Section 3.7. More Information | 3.7. More Information |
| 37. Section 3.8. References | 3.8. References |
| 38. Chapter 4. Lighting | Chapter 4. Lighting |
| 39. Section 4.1. Overview | 4.1. Overview |
| 40. Section 4.2. Normals | 4.2. Normals |
| 41. Section 4.3. Light Parameters |
| 42. Section 4.4. Material Parameters |
| 43. Section 4.5. Positional and Directional Lights | Opera/9.80 (Windows NT 5.1, U, fr) Presto/2.8.131 Version/11.10 |
| 44. Section 4.6. Debugging Lights | 4.6. Debugging Lights |
| 45. Section 4.7. More Information | 4.7. More Information |
| 46. Section 4.8. References | 4.8. References |
| 47. Chapter 5. Pixel Rectangles | Chapter 5. Pixel Rectangles |
| 48. Section 5.1. Drawing Pixels |
| 49. Section 5.2. Reading Pixels |
| 50. Section 5.3. Copying Pixels |
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Authors: Martz P. ISBN: 0321336798 Current page: 1 from 123 This World book online are presented on flylib.comOur library present to you materials from book OpenGL Distilled. Warning! The page Table of content from this book is informational only! Do not print out this page! Do NOT SUBMIT this page as part of your website or work without confirmation from the authors. You can read the contents of the book, but we strongly recommend that you purchase. or example, you can Buy this book on Amazon.com |