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OpenGL Distilled
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors:
Paul Martz
BUY ON AMAZON
OpenGL Distilled
Table of Contents
Copyright
Foreword
Preface
About the Book
Intended Audience
Format of the Book
Conventions
OpenGL Distilled Web Site
Acknowledgments
About the Author
Chapter 1. An Introduction to OpenGL
Section 1.1. What Is OpenGL?
Section 1.2. GLUT
Section 1.3. GLU
Section 1.4. Development Environment
Section 1.5. A Simple Example
Section 1.6. History of OpenGL
Section 1.7. More Information
Section 1.8. References
Chapter 2. Drawing Primitives
Section 2.1. OpenGL Primitives
Section 2.2. Specifying Vertex Data
Section 2.3. Drawing Details
Section 2.4. Performance Issues
Section 2.5. More Information
Section 2.6. References
Chapter 3. Transformation and Viewing
Section 3.1. Coordinate Systems and Matrices
Section 3.2. The Transformation Pipeline
Section 3.3. Setting the Model-View Matrix
Section 3.4. Perspective and Parallel Projections
Section 3.5. The Viewport
Section 3.6. Selection
Section 3.7. More Information
Section 3.8. References
Chapter 4. Lighting
Section 4.1. Overview
Section 4.2. Normals
Section 4.3. Light Parameters
Section 4.4. Material Parameters
Section 4.5. Positional and Directional Lights
Section 4.6. Debugging Lights
Section 4.7. More Information
Section 4.8. References
Chapter 5. Pixel Rectangles
Section 5.1. Drawing Pixels
Section 5.2. Reading Pixels
Section 5.3. Copying Pixels
Section 5.4. Performance Issues
Section 5.5. Debugging
Section 5.6. More Information
Section 5.7. References
Chapter 6. Texture Mapping
Section 6.1. Using Texture Maps
Section 6.2. Lighting and Shadows with Texture
Section 6.3. Debugging
Section 6.4. More Information
Section 6.5. References
Chapter 7. Extensions and Versions
Section 7.1. Extensions
Section 7.2. Versions
Section 7.3. Extension- and Version-Safe Code
Section 7.4. More Information
Chapter 8. Platform-Specific Interfaces
Section 8.1. Concepts
Section 8.2. Apple Mac OS X
Section 8.3. Linux
Section 8.4. Microsoft Windows
Section 8.5. More Information
Section 8.6. References
Appendix A. Other Features
Section A.1. Multisample
Section A.2. Occlusion Queries
Section A.3. Fog
Section A.4. Clip Planes
Section A.5. Stencil
Section A.6. The Accumulation Buffer
Section A.7. Shading Language
Section A.8. References
Appendix B. Best Practices
Section B.1. State
Section B.2. Errors
Section B.3. Precision
Section B.4. Objects
Appendix C. Performance
Section C.1. Measure Performance
Section C.2. Avoid Software Rendering
Section C.3. Reduce Pipeline Bottlenecks
Section C.4. Cull Unseen Geometry
Section C.5. State Changes and Queries
Appendix D. Troubleshooting and Debugging
Section D.1. Debugging Tools
Section D.2. OpenGL Errors
Section D.3. Debugging a Blank Window
Bibliography
Color Plates
Index
A
B
C
D
E
F
G
H
I
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors:
Paul Martz
BUY ON AMAZON
High-Speed Signal Propagation[c] Advanced Black Magic
Rules of Scaling
Waveguide Dispersion Region
150- W STP-A Connectors
Making Glass Fiber
Appendix B. Calculation of Loss Slope
Documenting Software Architectures: Views and Beyond
For Further Reading
Beyond Structure
Where to Document Behavior
Two Examples
Allocation Work Assignment View
The Complete Cisco VPN Configuration Guide
Concentrator Modules
Concentrator Tools
Summary
Router Remote Access Connections
Summary
Visual C# 2005 How to Program (2nd Edition)
Case Study: Class GradeBook Using a Rectangular Array
User-Defined Exception Classes
XML Namespaces
Terminology
E.4. Advantages/Disadvantages of Unicode
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Two Principles
Chapter Three Sales Process
Chapter Four Precall Planning and Research
Chapter Seven Diagnose Before You Prescribe
Appendix A Value Justification Example
The Java Tutorial: A Short Course on the Basics, 4th Edition
Creating Classes
Creating and Using Interfaces
Creating and Using Packages
What Is a Thread?
Working with Random Access Files
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