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Microsoft Visual Basic 2005 BASICS
Microsoft Visual Basic 2005 BASICS
ISBN: 0619267208
EAN: 2147483647
Year: 2007
Pages: 161
Authors:
Todd Knowlton
,
Alfred C. Thompson
,
Stephen Collings
,
Brad Hunt
BUY ON AMAZON
Back Cover
Back Cover
Programming Microsoft Visual C 2005The Language
Introduction
Organization of This Book
System Requirements
Technology Updates
Code Samples
Support for This Book
Part I: Core Language
Chapter 1: Introduction to Visual C Programming
Language Origin
C Core Language Features
Sample C Program
Namespaces
Main Entry Point
Local Variables
Nullable Types
Expressions
Selection Statements
Iterative Statements
Classes
Chapter 2: Types
Classes
Structures
Enumeration
Identity versus Equivalence
Class Refinement
Chapter 3: Inheritance
Inheritance Example
System.Object
Employee Class
Implementing Inheritance
Overriding
New Modifier
Abstract
Sealed
Constructors and Destructors
Interfaces
Polymorphism
Casting
Attribute Inheritance
Visual Studio .NET 2005
Part II: Core Skills
Chapter 4: Introduction to Visual Studio 2005
Integrated Development Environment
Class Hierarchies
Code Editor
Code Snippets
Refactoring
Building and Deployment
MSBuild
Click Once Deployment
Arrays and Collections
Chapter 5: Arrays and Collections
Arrays
Collections
Generics
Chapter 6: Generics
Generic Types
Generic Methods
Constraints
Casting
Inheritance
Static Members
Enumerators
Chapter 7: Iterators
Enumerable Objects
Generic Enumerators
Iterators
Delegates and Events
Part III: More C Language
Chapter 8: Delegates and Events
Delegates
Anonymous Methods
Events
Exception Handling
Chapter 9: Exception Handling
Exception Example
Common Exception Model
Structured Exception Handling
System.Exception
Remote Exceptions
Unhandled Exceptions
Managing Exceptions in Visual Studio
Metadata and Reflections
Part IV: Debugging
Chapter 10: Metadata and Reflection
Metadata
Reflection
Reflection and Generics
MSIL
Chapter 11: MSIL Programming
Evaluation Stack
MSIL in Depth
Complex Tasks
Branching
Arrays
Arithmetic Instructions
Process Execution
Debugging with Visual Studio 2005
Chapter 12: Debugging with Visual Studio 2005
Debugging Overview
Advanced Debugging
Chapter 13: Advanced Debugging
DebuggableAttribute Attribute
Debuggers
Just-In-Time (JIT) Debugging
Managed Debugger
WinDbg
Son of Strike (SOS)
Dumps
Memory Management
Threads
Exceptions
Symbols
Memory Management
Part V: Advanced Concepts
Chapter 14: Memory Management
Unmanaged Resources
Finalizers
IDisposable.Dispose
Weak Reference
GC Class
Nonsecure Code
Chapter 15: Unsafe Code
Unsafe Keyword
Summary
Appendix A: Operator Overloading
Mathematical and Logical Operators
Conversion Operators
Practical Example
Operator Overloading Internals
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
XYZ
List of Figures
List of Tables
Page #160 (Index)
Microsoft Visual Basic 2005 BASICS
ISBN: 0619267208
EAN: 2147483647
Year: 2007
Pages: 161
Authors:
Todd Knowlton
,
Alfred C. Thompson
,
Stephen Collings
,
Brad Hunt
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Semaphore Control
Summary
Shared Memory Operations
Using RPCGEN to Generate Templates and a MAKEFILE
Peeking at Data
Lotus Notes and Domino 6 Development (2nd Edition)
Creating Shared Fields
Adding Layers to Your Pages
Working with Agents
Limitations of the Formula Language
Real-World Example 1: Dynamic Drop-Down Lists on the Web
Software Configuration Management
Configuration Control
Configuration Management and Software Engineering Standards Reference
Appendix C Sample Data Dictionary
Appendix D Problem Change Report
Appendix Q Problem Trouble Report (PTR)
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Boolean (Logical) Values
Prerequisites
Client 3Query Processing
Summary
Using Full-text Search
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Blue-Screen Garbage Mattes
Rotoscoping Techniques with Photoshop
Matte and Keying Plug-ins
Scale and Speed
Appendix Adobe Photoshop and After Effects Resources
Digital Character Animation 3 (No. 3)
Design Styles
Understanding Motion
Animation Interfaces
Adding Personality to a Walk
Chapter Eight. Animal Motion
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