[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] manipulators assigning default object manipulators move-rotate-scale manipulators rotate maps bump maps creating wrinkles in skin 2nd 3rd 4th marking menus math expressions controlling backbones 2nd 3rd 4th 5th 6th 7th 8th 9th 10th math functions breathing expressions creating controls 2nd 3rd 4th 5th 6th eye-jitter expressions whipping tail expressions Max Influences option Maya characters creating from rigs 2nd 3rd 4th 5th Maya Embedded Language (MEL) Maya Embedded Language. [See MEL] MEL controls. [See controls] custom tool windows 2nd 3rd 4th 5th 6th expressions 2nd 3rd 4th global procedures 2nd 3rd 4th 5th 6th 7th procedures 2nd 3rd 4th 5th 6th 7th MEL (Maya Embedded Language) 2nd MEL code editing storing 2nd 3rd 4th 5th MEL commands checkBox getAttr researching in History field setAttr 2nd showWindow text whatIs MEL scripting 2nd 3rd 4th 5th 6th 7th 8th 9th adding buttons to windows 2nd 3rd 4th 5th adding sliders to 2nd 3rd 4th 5th control windows 2nd History field layouts 2nd 3rd 4th 5th 6th Script Editor storing code Expression Editor Hotkey Editor marking menus Shelf Editor MEL-scripted character windows MEL-scripted interfaces 2nd 3rd menus marking menus methods of animation pose-to-pose method 2nd straightforward method 2nd Mirror Joint tool mirroring weights smooth skin binding mixing blend shape sliders 2nd modelEditor command modeling heads NURBS surfaces 2nd NURBS heads 2nd 3rd 4th isoparms multipatch heads 2nd radial heads vertical heads NURBS multipatch modeling. [See NURBS multipatch modeling] patch modeling connecting limbs 2nd models preparing for binding motions swinging motions Move Icons button move-rotate-scale manipulators movement creating with set driven keys shoulders 2nd 3rd 4th 5th 6th 7th moving icons points on projected curves multipatch heads converting from radial heads 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th NURBS surfaces 2nd multipatch modeling. [See NURBS multipatch modeling] Mummy, The muscle skeletons creating 2nd 3rd muscles face muscles 2nd 3rd 4th using influence objects for muscle deformation 2nd 3rd 4th 5th 6th 7th 8th 9th |