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Macromedia Flash 8 ActionScript: Training from the Source
Macromedia Flash 8 ActionScript: Training from the Source
ISBN: 0321336194
EAN: 2147483647
Year: 2007
Pages: 221
Authors:
Jobe Makar
,
Danny Patterson
BUY ON AMAZON
Macromedia Flash 8 ActionScript: Training from the Source
Table of Contents
Copyright
Credits
Bios
Acknowledgments
Introduction
Outline
Standard Elements in the Book
Macromedia Training from the Source
Macromedia Authorized Training and Certification
What You Will Learn in This Book
Minimum System Requirements
Lesson1.Introduction to ActionScript 2.0
What You Will Learn
Approximate Time
Lesson Files
What Is ActionScript?
Using the Actions Panel
Creating Variables
Code Placement
Understanding Objects, Classes, and Scope
What You Have Learned
Lesson2.Functions
What You Will Learn
Approximate Time
Lesson Files
Creating Functions
Adding Parameters to Functions
Using Local Variables and Creating Functions that Return Results
What You Have Learned
Lesson3.Conditional Logic
What You Will Learn
Approximate Time
Lesson Files
Controlling a Script s Flow
Reacting to Multiple Conditions
Reacting to User Interaction
Detecting the Edge of the Stage
What You Have Learned
Lesson4.Arrays and Loops
What You Will Learn
Approximate Time
Lesson Files
Why Loops Are Useful
Types of Loops
Loop Exceptions
Creating a Search Application
Writing and Understanding Loop Conditions
Nested Loops
What You Have Learned
Lesson5.Built-in Classes
What You Will Learn
Approximate Time
Lesson Files
What Classes Are and Why They re Useful
Using the Color Class
Working with String and Selection Classes
What You Have Learned
Lesson6.Custom Classes
What You Will Learn
Approximate Time
Lesson Files
Understanding Classes, Top-Level Classes, and Instances
Creating a Class
Understanding the Classpath
Using Packages and Importing Classes
Using Getters and Setters
Defining Members
Understanding Inheritance
Updating an Inheritance-Based Project
What You Have Learned
Lesson7.Events, Listeners, and Callbacks
What You Will Learn
Approximate Time
Lesson Files
What Events Do
Types of Events in Flash
Event Handlers
Creating a Project Using Event Handlers
Listeners
Creating a Project Using Listeners
What You Have Learned
Lesson8.Dynamically Creating Assets
What You Will Learn
Approximate Time
Lesson Files
Attaching Movie Clips
Adding Empty Movie Clips
Drawing Programmatically
Working with Movie Clips as Buttons
Adding Text Fields Programmatically
Formatting Text
What You Have Learned
Lesson9.Bitmap Features
What You Will Learn
Approximate Time
Lesson Files
Using Bitmap Surface Caching
Applying Filters
Applying Blend Modes Programmatically
Introducing the Bitmap API
What You Have Learned
Lesson10.UI Components
What You Will Learn
Approximate Time
Lesson Files
Components: A Scripting Primer
Configuring Component Properties
Triggering Scripts Using Component Events
Using Component Methods
Using the FocusManager Component
Customizing UI Components with ActionScript
What You Have Learned
Lesson11.Advanced Object-Oriented Design
What You Will Learn
Approximate Time
Lesson Files
Correcting Scope Errors with Delegate
Understanding Encapsulation
Applying Composition
Using Composition and Inheritance Together
Dispatching Events
What You Have Learned
Lesson12.Data Validation
What You Will Learn
Approximate Time
Lesson Files
The Logic Behind Validating Data
Using Validation Routines
Handling Errors
Validating Strings
Validating Sequences
Validating Against a List of Choices
Validating Numbers
Processing Validated Data
What You Have Learned
Lesson13.External Data Connections
What You Will Learn
Approximate Time
Lesson Files
Understanding Data Sources and Data Formats
GET versus POST
Using the LoadVars Class
Policy Files
Using Shared Objects
Using the WebServiceConnector Component
What You Have Learned
Lesson14.XML and Flash
What You Will Learn
Approximate Time
Lesson Files
XML Basics
Using the XML Class
Using Socket Servers
What You Have Learned
Lesson15.External Interface
What You Will Learn
Approximate Time
Lesson Files
Getting Started with ExternalInterface
Configuring HTML for Basic ExternalInterface Calls
Calling JavaScript Functions from ActionScript
Using JavaScript Functionality from Flash
Calling ActionScript Functions from JavaScript
Building a Quiz Application
What You Have Learned
Lesson16.Sound and Video
What You Will Learn
Approximate Time
Lesson Files
Controlling Sound with ActionScript
Creating a Sound Instance
Dragging a Movie Clip Instance Within a Boundary
Controlling Volume
Controlling Panning
Attaching Sounds and Controlling Sound Playback
Loading and Controlling External Video
What You Have Learned
Lesson17.Printing and Context Menus
What You Will Learn
Approximate Time
Lesson Files
Flash Printing versus Browser Printing
Using the PrintJob Class
Creating Custom Context Menus
What You Have Learned
Lesson18.Maximum-Strength SWF Files
What You Will Learn
Approximate Time
Lesson Files
Understanding fscommand()
Using Zinc
Using FlashVars
What You Have Learned
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Macromedia Flash 8 ActionScript: Training from the Source
ISBN: 0321336194
EAN: 2147483647
Year: 2007
Pages: 221
Authors:
Jobe Makar
,
Danny Patterson
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
System Memory
Process Memory Addresses
Introduction
Scheduling Threads
Summary
Lotus Notes and Domino 6 Development (2nd Edition)
A Brief History of Lotus Notes
Using Hide When Formulas
New Technologies and LotusScript
The Document Object Model
Choosing a Java Solution in Domino
Java for RPG Programmers, 2nd Edition
Data Types And Variables
String Manipulation
Date And Time Manipulation
An Object Orientation
Appendix C Obtaining The Code Samples
Systematic Software Testing (Artech House Computer Library)
An Overview of the Testing Process
Master Test Planning
Test Implementation
Appendix A Glossary of Terms
Appendix D Sample Master Test Plan
The Complete Cisco VPN Configuration Guide
Authentication Methods
Summary
VPN Client Troubleshooting
Overview of the 3002 Hardware Client
Summary
Cisco IOS Cookbook (Cookbooks (OReilly))
Logging OSPF Adjacency Changes
Using Class-Based Weighted Fair Queuing
Viewing DLSw Status Information
Making Interface Table Numbers Permanent
Converting Broadcasts to Multicasts
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