[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] if-then statements imitation animat learning immersiveness implementation RBSs 2nd data structures interpreters implicit design implicit properties weapons importing interfaces 2nd incremental algorithms MLPs (multilayer perceptrons) 2nd incremental approach feature identification incremental learning interoperability 2nd incremental learning interface incremental learning problems incremental tuning membership functions creating independent sum arbitration induction DTs (decision trees) 2nd inference interpreters 2nd 3rd infinite horizons returns influences sensations 2nd informal knowledge problems 2nd informal stages development process information information theory 2nd Inhiboy animat initerfaces MLP modules 2nd 3rd 4th initialization genetic algorithms 2nd 3rd 4th genetic operators 2nd MLP modules 2nd RBS modules rulebase 2nd working memory 2nd weapon selection 2nd 3rd input sketching input alphabet finite state automata 2nd input values inputs classifiers matching to perceptrons 2nd 3rd 4th 5th 6th 7th instances solutions integrals integration forward integration 2nd scripting environments 2nd 3rd 4th 5th intelligence 2nd narrow intelligence universal intelligence interaction semantics hierarchical state machines 2nd interfaces 2nd 3rd choosing 2nd effectors embodied agents 2nd emotions communicating 2nd 3rd 4th 5th 6th design 2nd specifications exporting 2nd genetic algorithms 2nd importing 2nd modules FEAR (Flexible Embodied Animat 'Rchitecture) native interfaces RBS modules dynamic extensions synchronization scaffolding sensors simulation interfaces 2nd training interfaces training interfacesincremental learning interface weapon selection 2nd 3rd 4th weapons 2nd 3rd 4th world interfaces FEAR (Flexible Embodied Animat 'Rchitecture) 2nd functionality internal representation solutions 2nd 3rd 4th International Society for Adaptive Behavior (ISAB) interpreters fuzzy set theory 2nd 3rd 4th 5th 6th 7th composition interprters 2nd 3rd inference interprters 2nd 3rd matching interprters 2nd RBSs forward-chaining systems implementing RBSs (rule-based systems) backward-chaining systems 2nd 3rd forward-chaining systems 2nd 3rd hybrid interpreters intersections prediction of movement 2nd 3rd introspection KR (knowledge representation) 2nd inventories inverse problem aiming errors 2nd 3rd irredeductability emergent systems ISAB (International Society for Adaptive Behavior) items behaviors criteria 2nd 3rd collecting contraptions handling 2nd 3rd iteration policies 2nd 3rd values 2nd iterations cutting |