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Part VIII: Summary
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Chapter 49
Game AI Engineering Principles
Chapter 50
The Road Ahead
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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399
Authors:
Alex J. Champandard
BUY ON AMAZON
Java I/O
Subclassing InputStream
JAR Archives
CharBuffers
Nonblocking I/O
The Bluetooth Protocol
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Laying Out Forms
Adding Views to a Template
Setting Form Template and Digital Signing Options
Introducing InfoPath Form Template Projects
Navigating the InfoPath Object Model
Twisted Network Programming Essentials
Working with POST Data from HTML Forms
Managing a Hierarchy of Resources
Enabling Web Services Using XML-RPC
Accepting Mail with SMTP
Running Commands on a Remote Server
Microsoft VBScript Professional Projects
VBScript Objects
Maintaining a 30-Day Summary Log Archive
Project Case Study Creating a Centralized Report Management Station
Report Distribution and Remote Archive Management
Appendix B Whats on the Companion Web Site
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Templates and Velocity
Creating a Search Engine with Lucene
Java Concurrency in Practice
Thread Confinement
Building Blocks
Executing Tasks in Threads
Other Forms of Single-threaded Subsystems
Summary
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