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Section 4: Managing Game Development
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Chapter List
Chapter 4.0: Introduction
Chapter 4.1: The Stages of Game Development
Chapter 4.2: Managing the Development Process
Chapter 4.3: Customer Support in Massively Multiplayer Online Games
Chapter 4.4: Offshore Game Development Outsourcing
Chapter 4.5: Localizations
Chapter 4.6: Leadership: The Making of Effective and Happy Teams
Chapter 4.7: Quality Assurance: Bug Tracking and Test Cases
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Obtaining GNU make
Including an Inline File
Storing Strings in a Sequence
Converting Between Tabs and Spaces in a Text File
Introduction
Developing Tablet PC Applications (Charles River Media Programming)
Working with VB .NET
Your First Windows Forms Application
Using Gestures to Control Tablet Media Player
Getting Started with Microsoft Agent
Power Management for the Tablet PC
Visual C# 2005 How to Program (2nd Edition)
Notes on Declaring and Using Methods
Class object
Char Methods
Card Shuffling and Dealing Simulation
Class Array and Enumerators
Introduction to 80x86 Assembly Language and Computer Architecture
Elements of Assembly Language
Basic Instructions
Procedures
The Assembly Process
Appendix B Useful MS-DOS Commands
Sap Bw: a Step By Step Guide for Bw 2.0
BW An SAP Data Warehousing Solution
Summary
Creating an ODS Object
Maintaining Characteristic Data
Object Transport
MPLS Configuration on Cisco IOS Software
MPLS Control and Data Plane Components
MPLS VPN Architecture and Terminology
Command Reference
Case Study 3: Implementing Layer 2 VPNs over Inter-AS Topologies Using Layer 2 VPN Pseudo-Wire Switching
Case Study 8: Implementing Hub and Spoke Topologies with EIGRP
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