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Section 3: Taking a Game to Market
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Chapter List
Chapter 3.0: Introduction
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
Chapter 3.2: Securing a Development Contract: The Art of Pitching
Chapter 3.3: The Whys and Wherefores of Game Agents
Chapter 3.4: Effective Development Contracts
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
Chapter 3.6: Techniques to Increase Upsell for Online Games
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
IT Project+ Study Guide
Project Initiation
Comprehensive Project Plan
Project Control
Project Closure
Software Configuration Management
The DoD CM Process Model
Appendix D Problem Change Report
Appendix N Corrective Action Processing (CAP)
Appendix W Physical Configuration Audit (PCA) Checklist
Appendix X SCM Guidance for Achieving the Repeatable Level on the Software
WebLogic: The Definitive Guide
Configuring JMS Resources
Application Deployment
Tuning the JVM
Configuring Trust Between Two Domains
Miscellaneous Extensions
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Using Loops
Creating Your Own Objects in VBA
Preparing Contour Plots
Exploring Exponential and Logarithmic Functions
Programming a Genetic Algorithm for Optimization
Cisco CallManager Fundamentals (2nd Edition)
Call Routing
Route Patterns and Route Filters
Translation Patterns
SIP
Appendix C. Protocol Details
InDesign Type: Professional Typography with Adobe InDesign CS2
Less is More, Maybe
Sweating the Small Stuff: Special Characters, White Space, and Glyphs
Align to Grid
First Baseline Options
Ignoring Text Wrap
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