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Section 3: Taking a Game to Market
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Chapter List
Chapter 3.0: Introduction
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
Chapter 3.2: Securing a Development Contract: The Art of Pitching
Chapter 3.3: The Whys and Wherefores of Game Agents
Chapter 3.4: Effective Development Contracts
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
Chapter 3.6: Techniques to Increase Upsell for Online Games
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
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The Jitters
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Competency-Based Human Resource Management
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A Need for Implementing Competency-Based HR Management
Competency-Based Employee Rewards
Appendix C Examples of Life-Career Assessment Exercises
Appendix D Employee Development and Succession Management
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Class Definitions
Simple Derivation
Iteration and the Visitor Pattern
Threads and QThread
Review Questions
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