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Section 3: Taking a Game to Market
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Chapter List
Chapter 3.0: Introduction
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
Chapter 3.2: Securing a Development Contract: The Art of Pitching
Chapter 3.3: The Whys and Wherefores of Game Agents
Chapter 3.4: Effective Development Contracts
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
Chapter 3.6: Techniques to Increase Upsell for Online Games
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Using the Data Link Properties Dialog Box
Using a Web Service as a Data Source
Filling a DataSet Using an XML Template Query
Counting Records
Appendix A. Converting from C# to VB Syntax
Java I/O
Buffers and Channels
Writing Files
The MessageDigest Class
Directories and Paths
The Java Communications API
Crystal Reports 9 on Oracle (Database Professionals)
Oracle SQL
Optimizing: The Crystal Reports Side
Other Tips
The Crystal Repository
Appendix B Functions
Introduction to 80x86 Assembly Language and Computer Architecture
Elements of Assembly Language
Appendix A Hexadecimal/ASCII conversion
Appendix B Useful MS-DOS Commands
Appendix C MASM 6.11 Reserved Words
Appendix D 80x86 Instructions (by Mnemonic)
The Java Tutorial: A Short Course on the Basics, 4th Edition
Advantages of Exceptions
Summary
Code Samples
Appendix C. Collections
Why Are Thread.suspend and Thread.resume Deprecated?
802.11 Wireless Networks: The Definitive Guide, Second Edition
Encapsulation of Higher-Layer Protocols Within 802.11
Frame Processing and Bridging
FH PHY Convergence Procedure (PLCP)
Differential Phase Shift Keying (DPSK)
Comparison and Conclusions
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