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Section 1: Publishers and Developers
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Chapter List
Chapter 1.0: Introduction
Chapter 1.1: The Top Ten Misconceptions New Game Developers Have About Publishers
Chapter 1.2: The Role of Each Entity in Game Publishing
Chapter 1.3: How Developers Get Paid: The Retail Market for Games
Chapter 1.4: A Publishing Project: From Concept to Launch and Beyond
Chapter 1.5: The Producer, Friend or Foe?
Chapter 1.6: The European Challenge in Videogame Software: The "French Touch" and the "Britsoft Paradox"
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Game Graphics Learning to Use Bitmaps
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Loading and Saving Information Using Files
Project Management JumpStart
Building the Foundation
Developing the Project Plan
Budgeting 101
Controlling the Project Outcome
Appendix C Sample Project Management Checklists
Absolute Beginner[ap]s Guide to Project Management
Why Is the WBS Important?
Estimating the Work
Best Practices
Critical Aspects of Expectations
Common Project Closing Challenges
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Objectives of this book
Service layer abstraction
Contrasting service modeling approaches (an example)
Part V: Building SOA (Technology and Design)
Service-Oriented Design (Part I: Introduction)
Junos Cookbook (Cookbooks (OReilly))
Setting the Routers Source Address
Sending Version 1 Update Messages
Setting Up Route Reflectors
Tracing LDP Operations
Connecting PIM-SM Domains Using MSDP and MBGP
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Designing and Installing a Computer Network
Troubleshooting and Maintaining Lighting Control Systems
Home Automation Controllers
Integrating the Connected Home
Appendix E CEDIA Installer Level I Classification System
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