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Section 1: Publishers and Developers
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Chapter List
Chapter 1.0: Introduction
Chapter 1.1: The Top Ten Misconceptions New Game Developers Have About Publishers
Chapter 1.2: The Role of Each Entity in Game Publishing
Chapter 1.3: How Developers Get Paid: The Retail Market for Games
Chapter 1.4: A Publishing Project: From Concept to Launch and Beyond
Chapter 1.5: The Producer, Friend or Foe?
Chapter 1.6: The European Challenge in Videogame Software: The "French Touch" and the "Britsoft Paradox"
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
CISSP Exam Cram 2
Access-Control Systems and Methodology
Telecommunications and Network Security
Business Continuity Management
Answers to Exam Prep Questions
Answers to Practice Exam Questions
Java for RPG Programmers, 2nd Edition
The World Of Java
Javas Language And Syntax
Arrays And Vectors
String Manipulation
Exceptions
Developing Tablet PC Applications (Charles River Media Programming)
Object-Oriented Programming with VB .NET
Math and Random Number Functions in VB .NET
Console Application Input/Output
Obtaining the Tablet PC SDK
Not Quite a Magic Ball
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
Branching and Looping
Appendix A Hexadecimal/ASCII conversion
Appendix C MASM 6.11 Reserved Words
Appendix D 80x86 Instructions (by Mnemonic)
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
The Internationalization of the Retail Supply Chain
Fashion Logistics and Quick Response
Temperature-Controlled Supply Chains
Transforming Technologies: Retail Exchanges and RFID
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
Special Edition Using FileMaker 8
Many-to-Many Relationships: Solving the Puzzle
Concurrency
Horizontal Portals
Post-Conversion Tasks
Using the Server Administration Tool
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