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Chapter Project 14 . using Groove Machine
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[ LiB ]
Chapter Project 14 .
using Groove Machine
Musical objective
Preparation
The assignment
[ LiB ]
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Creative Projects with Logic Audio
ISBN: 1929685793
EAN: N/A
Year: 2003
Pages: 239
BUY ON AMAZON
Java I/O
Input Streams
Line Breaks
File Channels
Converting Between Byte Arrays and Strings
Decimal Formats
Visual C# 2005 How to Program (2nd Edition)
Wrap-Up
Value Types vs. Reference Types
Default and Parameterless Constructors
Demonstrating Polymorphic Behavior
Terminology
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Organizational change
Leading change
Mergers and acquisitions
Cultural change
IT-based process change
An Introduction to Design Patterns in C++ with Qt 4
C++ Introduction
QObject
Event-Driven Parsing
Meta Objects, Properties, and Reflective Programming
MP3 Jukebox Assignments
File System Forensic Analysis
Introduction
Other Topics
Superblock
UFS2 Superblock
Summary
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
iSQL*Plus Command History
Getting the Data into an HTML Table
Another Approach to Headers
Taking Advantage of Unions
Triggers
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