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Chapter 1: The Role of the Game Designer
Designers You Should Know
Designer Perspective: Sandy Petersen
Designer Perspective: Peter Molyneux
Chapter 2: The Structure of Games
Designer Perspectives: American Mcgee
Designer Perspective: Scott Miller
Designer Perspective: Warren Spector
Chapter 3: Working with Formal Elements
Designer Perspective: Lorne Lanning
Designer Perspective: Marc Leblanc
Designer Perspective: James Ernest
Chapter 4: Working with Dramatic Elements
Designer Perspective: Dr. Ray Muzyka
The Two Great Myths Of Interactive Storytelling
Designer Perspective: Don Daglow
Chapter 5: Working with System Dynamics
Designer Perspective: Alan R. Moon
A Conversation With Will Wright
Chapter 6: Conceptualization
Where Do Game Ideas Come From?
Designer Perspective: Bill Roper
Chapter 7: Prototyping
Using Software Prototypes In Game Design
A Good Mod Kit For First Time Level Designers: The Neverwinter Nights Aurora Toolset
Chapter 8: Playtesting
The Iterative Design Process
Getting The Most Out Of Focus Groups
Chapter 9: Functionality, Completeness, and Balance
Designer Perspective: Rob Daviau
Designer Perspective: Graeme Bayless
Chapter 10: Fun and Accessibility
Designer Perspective: Brian Hersch
Designer Perspective: Bruce C. Shelley
Chapter 11: Controls and Interfaces
Designer Perspective: David Perry
Chapter 12: Team Structures
Designer Perspective: Starr Long
Designer Perspective: Richard Hilleman
Designer Perspective: Matt Firor
Chapter 13: Stages of Development
Designer Perspective: Troy Dunniway
Designer Perspective: Stan Chow
Designer Perspective: Josh Holmes
Chapter 14: The Design Document
Designer Perspective: Chris Taylor
Design Documents-An Interview With Chris Taylor
Perspective From The Trenches: Christopher Rubyor
Chapter 15: Understanding the Game Industry
Beginner Perspective: Jim Vessella
Beginner Perspective: Jesse Vigil
Chapter 16: Selling Yourself and Your Ideas to the Game Industry
Applying For A Job In Game Design
An Interview With A Game Agent
Selling Ideas To The Game Industry
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Table of content
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162
Authors:
Tracy Fullerton
,
Chris Swain
,
Steven Hoffman
BUY ON AMAZON
Software Configuration Management
Configuration Verification and Audit
Configuration Management and Software Engineering Standards Reference
Appendix A Project Plan
Appendix N Corrective Action Processing (CAP)
Appendix P Project Statement of Work
SQL Tips & Techniques (Miscellaneous)
Understanding SQL Basics and Creating Database Files
Using SQL Data Manipulation Language (DML) to Insert and Manipulate Data Within SQL Tables
Creating Indexes for Fast Data Retrieval
Retrieving and Manipulating Data Through Cursors
Exploiting MS-SQL Server Built-in Stored Procedures
Building Web Applications with UML (2nd Edition)
Security Strategies
Summary
Activities
HTML to UML
Analysis Model Collaborations
Systematic Software Testing (Artech House Computer Library)
Risk Analysis
Analysis and Design
Test Implementation
Test Execution
Appendix E Simplified Unit Test Plan
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Setting Up a Drawing
Generating Elevations
Working with Hatches and Fills
Managing External References
Printing an AutoCAD Drawing
Sap Bw: a Step By Step Guide for Bw 2.0
Sales Analysis A Business Scenario
Using BW Monitor
Using a Variable to Access a Hierarchy Node Directly
Summary
Appendix D. Bibliography
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