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Part III: An Emotioneering Gallery
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Chapter 3.1. Introduction
Chapter 3.2. Chasm
Chapter 3.3. Styx
Chapter 3.4. Rough Trade
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Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394
Authors:
David E. Freeman
BUY ON AMAZON
Qshell for iSeries
The Integrated File System
Commands
Functions
Accessing OS/400-Specific Objects
Appendix B Qshell versus DOS
Absolute Beginner[ap]s Guide to Project Management
Setting the Stage for Success
Where Is Leadership Needed on a Project?
Seven Master Principles of Expectation Management
Proven Techniques for Leading Virtual Projects
Methods for Ending a Contract or a Project
Building Web Applications with UML (2nd Edition)
Web Application Basics
ActiveX/COM
Activities
Artifacts of the UX Model
Summary
MySQL Clustering
Retrieving the Latest Snapshot from BitKeeper
Restoring a Backup
Managing MySQL Cluster
Benchmarking
Cluster Topographies
Special Edition Using Crystal Reports 10
Recent Improvements to Formulas
Adding Crystal Analysis Objects to a Report
Identifying Business Pain
Establishing Project Requirements
Troubleshooting
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Creating a Search Engine with Lucene
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