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Part III: An Emotioneering Gallery
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Chapter 3.1. Introduction
Chapter 3.2. Chasm
Chapter 3.3. Styx
Chapter 3.4. Rough Trade
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Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394
Authors:
David E. Freeman
BUY ON AMAZON
Beginning Cryptography with Java
Message Digests, MACs, and HMACs
Key and Certificate Management Using Keystores
CMS and S/MIME
Appendix A Solutions to Exercises
Appendix C Using the Bouncy Castle API for Elliptic Curve
Certified Ethical Hacker Exam Prep
Key Terms
Web Server Hacking, Web Applications, and Database Attacks
Apply Your Knowledge
Sniffers
How ExamGear Special Edition Works
The .NET Developers Guide to Directory Services Programming
LDAP Basics
Asynchronous Searches
Reading and Writing LDAP Attributes
Schema Extension Best Practices
Appendix A. Three Approaches to COM Interop with ADSI
SQL Tips & Techniques (Miscellaneous)
Using SQL Data Definition Language (DDL) to Create Data Tables and Other Database Objects
Working with Queries, Expressions, and Aggregate Functions
Understanding SQL Transactions and Transaction Logs
Working with Functions, Parameters, and Data Types
Working with Comparison Predicates and Grouped Queries
Data Structures and Algorithms in Java
Projects
Sorting Linked Lists
Memory Management
External Sorting
Projects
File System Forensic Analysis
Data Organization
Background
Everything is a File
File System Category
UFS2 Superblock
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