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Part III: An Emotioneering Gallery
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Chapter 3.1. Introduction
Chapter 3.2. Chasm
Chapter 3.3. Styx
Chapter 3.4. Rough Trade
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Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394
Authors:
David E. Freeman
BUY ON AMAZON
Systematic Software Testing (Artech House Computer Library)
An Overview of the Testing Process
Appendix B Testing Survey
Appendix C IEEE Templates
Appendix E Simplified Unit Test Plan
Appendix F Process Diagrams
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
System Monitoring
Deployment Scenarios
SQL*Net
Configuration Steps
Interface Management
InDesign Type: Professional Typography with Adobe InDesign CS2
A Blank Sheet: Typing on Your Page
Character Reference
How Much Is Enough?
Indent to Here
Up Next
Web Systems Design and Online Consumer Behavior
Chapter I e-Search: A Conceptual Framework of Online Consumer Behavior
Chapter II Information Search on the Internet: A Causal Model
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XVII Internet Markets and E-Loyalty
Chapter XVIII Web Systems Design, Litigation, and Online Consumer Behavior
FileMaker 8 Functions and Scripts Desk Reference
Degrees()
KanaZenkaku()
Last()
FileMaker XML Reference
Query Parameters for XML/XSLT URL Requests
Digital Character Animation 3 (No. 3)
Chapter Six. Walking and Locomotion
Chapter Seven. Facial and Dialogue Animation
Insects and Spiders
Acting Vs. Animating
Conclusion
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