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Chapter 1: Introduction to 3D Game Development
Some Popular Retail 3D Games and Their Genres
Chapter 2: Introduction to Programming
grep? What Kind of Name Is That?
Special Find Characters
Typeless? Forward Declarations? Huh?
Chapter 4: Game Programming
Namespaces
Packages, Add-ons, Mods, and Modules
Debugging Scripts Using the trace() Function
Chapter 5: Game Play
Profile Sizing Settings: horizSizing and vertSizing
Chapter 7: Common Scripts
What's a CRC Value, and Why Should I Care?
Chapter 12: Terrains
Establishing Terrain Sizes
Chapter 13: Introduction to Modeling with MilkShape
MilkShape Plug-Ins
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3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
Project Initiation
Scope Planning
Other Planning Processes
Project Execution
Appendix B Standard IT Project Documents
Image Processing with LabVIEW and IMAQ Vision
Some Definitions
Image Acquisition
Other Image Sources
Digital Imaging and Communication in Medicine (DICOM)
Pixel Value Analysis
Java for RPG Programmers, 2nd Edition
An Object Orientation
Threads
Database Access
More Java
Appendix A Using Java on the AS/400
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Retail Logistics: Changes and Challenges
Temperature-Controlled Supply Chains
The Development of E-tail Logistics
Transforming Technologies: Retail Exchanges and RFID
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
Junos Cookbook (Cookbooks (OReilly))
Setting the Login Authentication Methods
Choosing Primary and Preferred Interface Addresses
Using a Firewall Filter to Count Traffic on an Interface
Setting Up RSVP-Signaled LSPs
Automatically Allocating Bandwidth
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Events in the Word Object Model
Location, Location, Location
Local Machine Deployment Without a Deployment Manifest
Part Four. Advanced Office Programming
An End-to-End Scenario
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