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Part I: Keeping It Simple
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Chapter List
Chapter 1: The UUI—The Useable User Interface
Chapter 2: Modeling the Real World
Chapter 3: Laying Out Your Windows and Dialog Boxes
Chapter 4: Managing Your Software’s Time
Chapter 5: Highly Navigable Software
Chapter 6: Data, Reports, and Printouts
Chapter 7: Adding a Web Interface
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Designing Highly Useable Software
ISBN: 0782143016
EAN: 2147483647
Year: 2003
Pages: 114
Authors:
Jeff Cogswell
,
Sybex
BUY ON AMAZON
CISSP Exam Cram 2
Threats to Network Security
Network Models and Standards
Network Access Controls
Software-Development Methods
Business Continuity Planning
C++ GUI Programming with Qt 3
Getting Started
Subclassing QMainWindow
Handling Files and Directories
QString and QVariant
Making Applications Translation-Aware
Visual C# 2005 How to Program (2nd Edition)
Packaging Code in C#
Terminology
Terminology
Exercises
C.4. Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands
Data Structures and Algorithms in Java
Classes and Objects
The Queue Interface
Array-Based Structures
Interacting with Files
B.1. Class Diagrams
PMP Practice Questions Exam Cram 2
Project Initiation
Exam Prep Questions
Exam Prep Questions
Project Control
Answers and Explanations
Cultural Imperative: Global Trends in the 21st Century
Culture and Climate
Cross-Century Worldviews
Cultural Spectacles
Conclusion
Appendix A Cultural Categorization Characteristics
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