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Chapter 1: Java as a Game Platform
Table 1.1: PROS AND CONS OF JAVA IN SPORTS GAMES
Table 1.2: PROS AND CONS OF JAVA FOR PUZZLE GAMES
Table 1.3: PROS AND CONS OF JAVA IN RACING GAMES
Table 1.4: PROS AND CONS OF JAVA IN MASSIVELY MULTIPLAYER ONLINE GAMES
Table 1.5: PROS AND CONS OF JAVA IN STRATEGY GAMES
Table 1.6: PROS AND CONS OF JAVA IN ACTION/ADVENTURE GAMES
Chapter 4: Creating Game Audio Using Java
Table 4.1: LISTENER PROPERTIES
Table 4.2: SOURCE INTEGER PROPERTIES
Table 4.3: SOURCE FLOATING-POINT-BASED PROPERTIES
Table 4.4: VALID ERROR RETURNS AND DESCRIPTIONS
Table 4.5: ALC ERROR CODES
Chapter 5: Java IO and NIO
Table 5.1: JAVA FILE IO VERSUS STANDARD C FILE IO
Table 5.2: THE PERFORMANCE OF DIFFERENT JAVA FILE IO METHODS
Table 5.3: ACCESS OVERHEAD OF BYTE BUFFERS
Chapter 11: Java Native Interface
Table 11.1: JAVA VERSUS NATIVE PRIMITIVE TYPES
Table 11.2: EXAMPLE CLASS DESCRIPTORS
Table 11.3: PRIMITIVE IDENTIFIERS
Table 11.4: EXAMPLE FIELD DESCRIPTORS
Table 11.5: EXAMPLE METHOD DESCRIPTORS
Chapter 13: Java Bindings to OpenGL (JOGL)
Table 13.1: OPENGL TYPES MAPPED TO NATIVE JAVA TYPES
Chapter 16: 3D Collision Detection and Response
Table 16.1: COLLISION OBJECT TYPE TABLE
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Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171
Authors:
Dustin Clingman
,
Shawn Kendall
,
Syrus Mesdaghi
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Adding Basic Controls and Lists
Validating Form Data
Working with Advanced Form Elements
Adding Views to a Template
Introducing InfoPath Form Template Projects
Postfix: The Definitive Guide
Postfix Security
Email Topics
Local Delivery
Postfix Configuration
Content Filtering
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Client and Browser Selector
Managing Recurring Events Using Multiple Documents
Format a Users Name
Sending Email to Multiple Recipients Using LotusScript
Managing Access to Forms and Documents
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Conclusion
Introduction to the Outlook Object Model
Introduction to the Collaboration Data Objects
Working with the MAPIFolder Object
The ServerDocument Object Model
.NET-A Complete Development Cycle
Introducing .NET
Conclusion
Design of the GDI+ Extensions
Advanced GDI+ Extensions
References for Further Reading
Digital Character Animation 3 (No. 3)
Designing a Character
Finalizing Your Design
Chapter Two. Modeling Characters
Surface Types
Animating Walks
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