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Adobe After Effects 7.0 Studio Techniques
ISBN: 0321385527
EAN: 2147483647
Year: 2004
Pages: 157
Authors:
Mark Christiansen
BUY ON AMAZON
Section I. Working Foundations
The 7.0 Workflow
The 7.0 Workflow
Workspaces and Panels
Making the Most of the UI
Settings: Project, Footage, Composition
Previews and OpenGL
Effects & Presets
Output: The Render Queue
Study a Shot like an Effects Artist
The Timeline
The Timeline
Organization
Animation Methods
Keyframes and The Graph Editor
Uber-mastery
Transform Offsets
Motion Blur
Manipulating Time Itself
In Conclusion
Selections: The Key to Compositing
Selections: The Key to Compositing
The Many Ways to Create Selections
Compositing: Science and Nature
Alpha Channels and Premultiplication
Masks
Combining Multiple Masks
Putting Masks in Motion
Blending Modes: The Real Deal
Track Mattes
Optimizing Your Projects
Optimizing Your Projects
Navigating Multiple Compositions
Precomposing and Nesting
Adjustment and Guide Layers
Understanding Rendering Order
Optimizing After Effects
Onward to Effects
Section II. Effects Compositing Essentials
Color Correction
Color Correction
Optimizing Plate Levels
Color Matching
Beyond the Basics
Color Keying
Color Keying
Good Habits and Best Practices
Linear Keyers and Hi-Con Mattes
Blue-Screen and Green-Screen Keying
Understanding and Optimizing Keylight
Fixing Typical Problems
Conclusion
Rotoscoping and Paint
Rotoscoping and Paint
Articulated Mattes
Working Around Limitations
Morphing
Paint and Cloning
Conclusion
Effective Motion Tracking
Effective Motion Tracking
The Essentials
Optimizing Tracking Using 3D
Extending a Track with Expressions
Tracking for Rotoscoping
Using 3D Tracking Data
Conclusion
Virtual Cinematography
Virtual Cinematography
5D: Pick Up the Camera
Storytelling and the Camera
Camera Blur
The Role of Grain
Film and Video Looks
Conclusion
Expressions
Expressions
Logic and Grammar
Muting Keyframes
Linking Animation Data
Looping Animations
Smoothing and Destabilizing
Offsetting Layers and Time
Conditionals and Triggers
Tell Me More
Film, HDR, and 32 Bit Compositing
Film, HDR, and 32 Bit Compositing
Details
Film 101
Dynamic Range
Cineon Log Space
Video Gamma Space
Battle of the Color Spaces
Floating Point
32 Bits per Channel
Conclusion
Section III. Creative Explorations
Working with Light
Working with Light
Light Source and Direction
Creating a Look with Color
Backlighting, Flares, Light Volume
Shadows and Reflected Light
HDR Lighting
Conclusion
Climate: Air, Water, Smoke, Clouds
Climate: Air, Water, Smoke, Clouds
Particulate Matter
Sky Replacement
The Fog, Smoke, or Mist Rolls In
Billowing Smoke
Wind
Water
Conclusion
Pyrotechnics: Fire, Explosions, Energy Phenomena
Pyrotechnics: Fire, Explosions, Energy Phenomena
Firearms
Sci-Fi Weaponry
Heat Distortion
Fire
Explosions
In a Blaze of Glory
Learning to See
Learning to See
Why Doesnt This Shot Look Real?
All Hail Reference
Rolling Thine Own
Index
Adobe After Effects 7.0 Studio Techniques
ISBN: 0321385527
EAN: 2147483647
Year: 2004
Pages: 157
Authors:
Mark Christiansen
BUY ON AMAZON
Qshell for iSeries
The Exit Status and Decision-Making
Accessing OS/400-Specific Objects
The Perl Utility
Java Development Tools
Appendix A Summary of Changes by Release
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Six Defining Pain or Critical Business Issue
Chapter Nine Selling When You re Not First
Chapter Ten Vision Re-engineering
Chapter Thirteen Closing: Reaching Final Agreement
Appendix A Value Justification Example
Mastering Delphi 7
Building the User Interface
Modeling and OOP Programming (with ModelMaker)
Multitier DataSnap Applications
Reporting with Rave
Delphi for .NET Preview: The Language and the RTL
Twisted Network Programming Essentials
Sending and Receiving Data
Accepting Connections from Clients
Web Clients
Parsing HTTP Requests
Using Authentication with Perspective Broker
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
The Hello, World Quartz Project
Using Start and End Dates with CronTrigger
Implementing Listeners in the quartz_jobs.xml File
Using Quartz Remotely
Using the RMI Registry
Digital Character Animation 3 (No. 3)
Creating Characters
Posing the Body Naturally
The Mechanics of Walking
Chapter Seven. Facial and Dialogue Animation
Characters and Story
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