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Maya 4.5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201
Authors:
Jim Lammers
,
Lee Gooding
BUY ON AMAZON
Main Page
Table of content
Copyright
About the Authors
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Introduction
A Brief History of How Maya Came to Be
What Is Maya?
Who Should Read This Book?
How This Book Is Organized
Conventions Used in This Book
Movies on the CD-ROM: How to Play Them and Use Them
Maya and Hardware
What s New in Maya 4.5?
About Maya Personal Learning Edition (PLE)
Maya Complete Versus Maya Unlimited: What More Would You Get?
Help Within Maya
This Book s Web Site
Reaching the Authors
A Last Note
Book Figures
Book Figures
Artist Renderings
Part I: A Quick-Start Guide to Maya
Chapter 1. Pre-Maya: A Primer
In This Chapter
Color Basics
Image Composition
Lighting 101
Cameras and Perspective
Directing 101
Computer Graphics Primer
Bibliography
Summary
Chapter 2. A Tour of Maya
In This Chapter
Maya Overview
The Maya Interface
The Hotbox
Summary
Chapter 3. Maya Interaction
In This Chapter
Creating Objects
Selecting Objects
Transforming Objects
Duplicating Objects
Deleting Objects
Pivot Points
Temporary Snapping
Hierarchy
Displaying Objects
Summary
Chapter 4. Diving In: Your First Animation
In This Chapter
Starting a New Project
Creating Scene Elements for Your Project
Adding More Animation to Your Scene
Adding Materials and Lighting Your Scene
Finishing the Scene
Summary
Part II: Maya Basics
Chapter 5. NURBS Modeling Basics
In This Chapter
What Are NURBS?
Marking Menus and the User Interface
Creating the Old House
Summary
Chapter 6. More NURBS Modeling
In This Chapter
More NURBS
Summary
Chapter 7. Modeling with Polygons
In This Chapter
Character Modeling with Polygons
Creating the Creature s Head
Summary
Chapter 8. Materials
In This Chapter
Materials Overview
A Tour of Hypershade
Basic Material Types
Material Settings
Adding Basic Materials to Your House
Texture Mapping
3D Paint
Adding Texture Mapping to Base Materials
Bump Mapping
Summary
Chapter 9. Lighting
In This Chapter
Why Is Lighting Important?
Available Light Types in Maya
Shadows in Maya
Common Light Attributes
Summary
Chapter 10. Animation Basics
In This Chapter
The Animation Tools and Interface
Types of Animation
Using the Graph Editor
Playblasting Your Animation
Summary
Chapter 11. Character Animation
In This Chapter
What Is Character Animation?
Creating Skeletons
Inverse Kinematics
Skinning
Animating Your Character
Building Repetitive Motion with Trax
Blend Shape Animation
Summary
Chapter 12. Cameras and Rendering
In This Chapter
Cameras
Previewing with Playblast
Rendering an Animation
Setup for Rendering
Summary
Part III: Going Further with Maya
Chapter 13. Paint Effects
In This Chapter
Paint Effects Overview
Working with Strokes
Summary
Chapter 14. Particle Systems and Dynamics
In This Chapter
Rigid-Body Dynamics
Particles
Soft-Body Dynamics
Summary
Chapter 15. Your Next Steps: Efficiency and Artistry
In This Chapter
Why Is It Taking So Long to Render?
Batch Rendering in Maya
Workflow Enhancements
Compositing
Installing Third-Party Plug-ins, Materials, and Scripts
Creating Your Own Material Libraries
Parting Thoughts
Summary
Part IV: Appendices
Appendix A. Maya Headstart for Max Users
Differences in Viewport Navigation
Differences in the Control Interface
Differences in Viewport Mode and Layout
Differences in Working with Objects
Differences in Creating and Editing Models
Differences in Scene Organization
Differences in Modeling Aids
Differences in Lighting
Differences in Materials
Differences in Creating Animation
Differences in Previewing and Rendering
Post Effects
Environmental Effects
Scripting
Particles and Dynamics
ImportExport from Maya to Max
Appendix B. Maya Headstart for LightWave Users
Global Differences
Differences in Viewport Navigation
Differences in Control Interface
Differences in Creating and Editing Models
Differences in Lighting
Differences in Materials
Differences in Creating Animation
Differences in Previewing and Rendering
Post Effects
ImportExport from LightWave to Maya
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index Q
Index R
Index S
Index T
Index U
Index V
Index W
Index X
Index Y
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201
Authors:
Jim Lammers
,
Lee Gooding
BUY ON AMAZON
Project Management JumpStart
Building the Foundation
Developing Project Management Skills
Initiating the Project
Assessing Risk
Appendix B Sample Project Management Forms
High-Speed Signal Propagation[c] Advanced Black Magic
Proximity Effect
Pcb Applications
Wavelengths of Operation
Ringing in a New Era
Appendix B. Calculation of Loss Slope
The .NET Developers Guide to Directory Services Programming
Summary
Searching the Global Catalog
Introduction to the ActiveDirectory Namespace
Working with the DirectoryContext Class
Summary
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Organizational change
Part II - The Applications
Mergers and acquisitions
IT-based process change
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Setting Up a Drawing
Gaining Drawing Strategies: Part 1
Generating Elevations
Managing External References
Appendix A Look at Drawing in 3D
.NET System Management Services
Querying WMI
Handling WMI Events
Instrumenting .NET Applications with WMI
The WMI Schema
WMI Providers
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