When using the GraphicsPath.Warp() method, this enumeration defines how the warp is applied. A bilinear warp preserves horizontal and vertical lines and distorts other lines into curves, whereas a perspective warp preserves straight lines but foreshortens the image, distorting parallel lines. public enum WarpMode { Perspective = 0 , Bilinear = 1 } Hierarchy System.Object Passed ToGraphicsPath.Warp() |