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Beyond Software Architecture[c] Creating and Sustaining Winning Solutions
Beyond Software Architecture[c] Creating and Sustaining Winning Solutions
ISBN: 201775948
EAN: N/A
Year: 2005
Pages: 202
BUY ON AMAZON
Main Page
Table of content
Copyright
Advance praise for Beyond Software Architecture
The Addison-Wesley Signature Series
Foreword by Martin Fowler
Foreword by Guy Kawasaki
Preface
Acknowledgments
Chapter 1. Software Architecture
Defining Software Architecture
Alternative Thoughts on Software Architecture
Why Software Architecture Matters
Creating an Architecture
Patterns and Architecture
Architectural Evolution and Maturation: Features versus Capabilities
Architectural Care and Feeding
Principles First, Second, and Third
Creating Architectural Understanding
The Team
Chapter Summary
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Chapter 2. Product Development Primer
What Is Product Management?
Why Product Management Matters
Product Development Processes: Creating Release 1.0
It Isn t Like That
The Business Plan
Product Development Processes: Creating Release n.n.n
Augmenting the Product Development Process
Crucial Product Management Concepts
Chapter Summary
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Chapter 3. The Difference between Marketecture and Tarchitecture
Who Is Responsible for What?
Early Forces in Solution Development
Creating Results in the Short Run while Working in the Long Run
Projecting the Future
Harnessing Feedback
Generating Clarity
Working in Unison
Context Diagrams and Target Products
Chapter Summary
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Chapter 4. Business and License Model Symbiosis
Common Software Business Models
Rights Associated with Business Models
Tarchitectural Support for the Business Model
Enforcing Licensing Models
Market Maturity Influences on the Business Model
Chapter Summary
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Chapter 5. Technology In-Licensing
Licensing RisksRewards
ContractsWhere the Action Is
When Business Models Collide, Negotiations Ensue
Honoring License Agreements
Managing In-Licensed Technology
Open Source Licensing
License Fees
Licensing Economics
Chapter Summary
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Chapter 6. Portability
The Perceived Advantages of Portability
The Business Case for Portability
Creating Portable Applications
The Matrix of Pain
Beware the Promises You Make
Chapter Summary
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Chapter 7. Deployment Architecture
Deployment Choices
Customer Influences on Deployment Architectures
Corporate Influences on Deployment Architecture
Choosing a Software Deployment Architecture
Deployment Architectures and the Distribution of Work
The Information Appliance
Deployment Choice Influences on Software Architecture
The Future of Consumer Software
Chapter Summary
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Chapter 8. Integration and Extension
Customer ControlThe Driving Force
Layered Business Architectures: Logical Structures
Creating Layered Business Architectures
Integration and Extension at the Business Logic Layers
Integration and Extension of Persistent Data
Business Ramifications
Managing APIs over Multiple Releases
Chapter Summary
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Chapter 9. Brand and Brand Elements
Brand Elements
Managing In-License Brands
Brand Element Customizations
Changing Brand Elements
Chapter Summary
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Chapter 10. Usability
Usability Is about Money
Mental Models, Metaphors, and Usability
Tarchitectural Influences on User Interface Design
The Need for Speed
Chapter Summary
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Chapter 11. Installation
The Out of Box Experience
Ouch That Might Hurt
Installation and Architecture
How to Install
Finishing Touches
Chapter Summary
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Chapter 12. Upgrade
Like Installation, Only Worse
Making Upgrades Less Painful
Market Maturity and Upgrades
Chapter Summary
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Chapter 13. Configuration
ConfigurabilityAn Element of Usability
The System Context
Initialization versus Execution
Setting the Value
Setting the Right Value
Configuration Parameter Heuristics
Chapter Summary
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Chapter 14. Logs
I Want to Know What s Happening
Not Just the Facts
Log Format and Management
Postprocessing Log Data
Logging Services
Chapter Summary
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Chapter 15. Release Management
Yes, You Really Need This
Establishing a Baseline
Release Management
Release Identification
SKUs and Serial Numbers
Release Management Influences on Tarchitecture
Chapter Summary
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Chapter 16. Security
Viruses, Hackers, and Pirates
Digital Identity Management
Transaction Security
Software Security
Information Security
Secret Algorithms or Secret Keys?
Back Doors
Security and Marketecture
Chapter Summary
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Appendix A. Release Checklist
Tracking Information
EngineeringDevelopment
Quality Assurance
Technical Publications
Core Product Management
Knowledge TransferProfessional Services
Knowledge TransferSales and the Channel
Knowledge TransferTechnical Support
Release Activities
Appendix B. A Pattern Language for Strategic Product Management
Applying The Patterns
Capturing and Sharing the Result
Market Map
Market EventsMarket Rhythms
FeatureBenefit Map
The Tarchitecture Roadmap
References
Bibliography
Software DevelopmentPeople and Project Management
Software DevelopmentConfiguration Management
Software DevelopmentCode and Selected Technologies
Product Management Marketing
Business Classics
Software Architecture
About Luke Hohmann
Index
Beyond Software Architecture[c] Creating and Sustaining Winning Solutions
ISBN: 201775948
EAN: N/A
Year: 2005
Pages: 202
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Graphics Commands
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Playing Intro Movies and Cut-Scenes
Multiplayer Programming The Crazy Carnage Game
ERP and Data Warehousing in Organizations: Issues and Challenges
The Second Wave ERP Market: An Australian Viewpoint
The Effects of an Enterprise Resource Planning System (ERP) Implementation on Job Characteristics – A Study using the Hackman and Oldham Job Characteristics Model
Intrinsic and Contextual Data Quality: The Effect of Media and Personal Involvement
A Hybrid Clustering Technique to Improve Patient Data Quality
Development of Interactive Web Sites to Enhance Police/Community Relations
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Why Project Risk Management?
Identifying Project Scope Risk
Closing Projects
Conclusion
Appendix A Selected Detail From the PERIL Database
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Two Principles
Chapter Three Sales Process
Chapter Five Stimulating Interest
Chapter Six Defining Pain or Critical Business Issue
Appendix B Solution Selling: A Scalable Approach
Web Systems Design and Online Consumer Behavior
Chapter I e-Search: A Conceptual Framework of Online Consumer Behavior
Chapter VII Objective and Perceived Complexity and Their Impacts on Internet Communication
Chapter XIV Product Catalog and Shopping Cart Effective Design
Chapter XV Customer Trust in Online Commerce
Chapter XVIII Web Systems Design, Litigation, and Online Consumer Behavior
GDI+ Programming with C#
GDI+ Namespaces and Classes in .NET
Colors, Fonts, and Text
Color Transformation and the Color Matrix
Getting into the Details: Custom Controlling and the Print Controller
Appendix A. Exception Handling in .NET
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