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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
Part I - The Basics of Computer Programming
Welcome to DarkBASIC
Introduction to Computer Programming
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Looping Commands
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Number Crunching Mathematical and Relational Operators and Commands
Part II - Game Fundamentals Graphics, Sound, Input Devices, and File Access
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Part III - Advanced Topics 3D Graphics and Multiplayer Programming
Fundamentals of 3D Graphics Programming
Multiplayer Programming The Crazy Carnage Game
Epilogue
Epilogue
Part IV - Appendixes
Appendix A Answers to the Chapter Quizzes
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Retrieving a Single Value from a Query
Enumerating and Maintaining Database Objects
Compacting an Access Database
Listing Tables in an Access Database
A.2. Classes
Inside Network Security Assessment: Guarding Your IT Infrastructure
Why Risk Assessment
Scoping the Project
Reviewing Critical Systems and Information
Preparing the Final Report
Appendix D. Dealing with Consultants and Outside Vendors
File System Forensic Analysis
Booting Process
Writing the Output Data
DOS Partitions
Directory Entry
Block and Fragment Bitmaps
Web Systems Design and Online Consumer Behavior
Chapter V Consumer Complaint Behavior in the Online Environment
Chapter XV Customer Trust in Online Commerce
Chapter XVI Turning Web Surfers into Loyal Customers: Cognitive Lock-In Through Interface Design and Web Site Usability
Chapter XVII Internet Markets and E-Loyalty
Chapter XVIII Web Systems Design, Litigation, and Online Consumer Behavior
Junos Cookbook (Cookbooks (OReilly))
Exiting Configuration Mode
Tracking Router Configuration Changes
Including the Facility and Severity in Messages
Summarizing Routes in OSPF
Configuring LSPs Using LDP as the Signaling Protocol
Java All-In-One Desk Reference For Dummies
Installing and Using Java Tools
Working with Variables and Data Types
Using the ArrayList Class
Getting Input from the User
Database for $100, Please
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